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Starling component feathers learning notes

I recently learned about Starling and thought it was impossible to write components by myself. I heard that the feathers component that supports starling now has been studied. This seems to be new, and there is no learning material. It's all in English. Some notes are as follows: 1. The popups package has three classes and one interface. 2. calloutpopupcontentma

Starling components in flash feathers Learning notes

Recently in learning Starling, and then feel that it is impossible to write their own components, heard that there are now supporting starling of the feathers components, to take a look at This seems to be a new, no learning materials, are in English. Some of the notes are as follows: There are three classes and one interface under the 1.popups package to imple

Starling feathers notes

Let's talk about the demo. Four themes, focusing on metaworksmobiletheme. other styles are too ugly. In the demo, these four are the theme demos, which are also the basis, because when reading other demos, Metaworksmobiletheme is always

Starling 2.0 Final Translation

static objects in the case. I have again made a further adjustment to this.It happens surprisingly often in an app or game that a scene stays completely static for several frames. Just look at the Starling Demo or the Feathers Component explorer:as long as your ' re not directly interacting with the app , they is mostly static. Why redraw the stage @ all?This situation is very common in apps or games, and

Feathers ui skin replacement

Feathers is a lightweight, easy-to-Customize skin and extended UI component (applicable to mobile devices and desktops ). Feathers uses the Starling framework and powerful GPU rendering components to achieve a smoother and more friendly experience. It is now a Class Library Supported by Adobe! Features: Cross-platformEasy to customize skinFree and open source cod

Starling Framework help manual Chinese version of "one"

Article transferred from http://www.adobe.com/cn/devnet/flashplayer/articles/introducing_Starling.html What is Starling Starling is a 2D image-oriented development framework based on the Stage3D API, developed using ActionScript 3. Starling is primarily designed for game development, but it can also be used in other situations. Stargling allows you to quickly wri

Distributed programming with Ruby Reading notes seven Starling and AMQP/RABBITMQ (Part3 chapter7-8)

Part III distributed Message Queues Part III breaks from this ' traditional ' approach of distributed computing and look s at distributed message queues. Chapter7 Starling: including 9 parts: What is a distributed Message Queue? Installation Getting Started with Starling "Hello World" the Starling

"Go" Starling 2D Framework Introduction (i)

This series is a translation of the introducing Starling PDF, which is reproduced in a log of the Adobe Developer Center, with the address http://www.adobe.com/cn/devnet/flashplayer/articles/ Introducing_starling.htmlStarling is an ActionScript 3 2D framework developed on Stage3D APIs (available for Flash Player 11 and Adobe AIR 3 desktops). Starling is designed for game development, but you can apply it to

Render a Sprite with Starling

This article is about how to animate a resource using a 2D game Stage3D (such as a user's GPU) through the starling framework. Videos and articles are almost identical in content (although the path to the main game class is slightly different). [Flash]http://player.youku.com/player.php/sid/xmzixmtezmzaw/v.swf[/flash] See more videos in my Vimeo I think I need to explain how to start the architecture Starling

Starling Framework help manual Chinese version "II"

Display list It can be said that Starling followed the same rules as the native Flash display list. The display object in the Starling will not Access its stage property until it is added to the display list. In previous programming, we have been more secure to visitAsk the stage object, we need to use some important events (such as Event.added_to_stage), fortunately, inIn

2d game acceleration framework based on stage3d: Starling Introduction

Since the release of Flash player11 last year, the topic of hardware-based FLASH application development has been discussed among major media and Flash developers. With the hardware acceleration function, the biggest problem facing flash is that the presentation performance can be solved. With the hardware acceleration feature, flash can bring web games closer to single-host client games, this allows us to develop more brilliant and powerful games. Of course, hardware acceleration is not limited

"Stage3D Study notes continued" Cottage Starling (11): Touch Event System

Our Cottage starling version will be here to stop the update, mainly due to limited time, and our cottage version is also very good to complete his task " understand Starling's core rendering ", Next Starling parsing we will directly read the starling source code to understand the other internal operating methods.The touch event system is undoubtedly the most imp

[Go to] Starling tutorial-touch events (4)

As mentioned above, Starling is a companion article of Sparrow. Because of this, the touch event mechanism in Starling is actually designed for mobile device touch interaction, so when you use it to develop desktop applications that use mouse interaction, you may feel a bit confused at first glance. First, if you look at the Starling class structure, the differen

Photoshop makes lifelike white feathers

Let's take a look at the completion effect. First create a new 800*600 file in Photoshop with a background filled with black. Then create a new layer. Draw a sketch of the feather with a pen and save it as a path. Fill White Create a new layer, or use a pen to draw a feather stalk. and fill in 50% gray. And then use the pen to draw 3 of the shape of the figure, where I lazy oh, so one show out. 3 are saved as paths respectively. Then press the Ctrl-point path

My starling Learn Python (iii): Understanding Python basic Syntax (i)

as:Print("Hello, www.5bug.wang!" )# Follow my starling learn python Line and indentPython's most distinctive feature is the use of indentation to represent blocks of code, which do not require braces ({}), and the number of spaces that are indented is mutable, but statements of the same code block must contain the same number of indentation spaces.Multi-line statementsPython is usually a line to complete a statement, but if the statement is long, w

Photoshopcs Draw Feathers

Environment support: Photoshop CS Filters you want: add noise, motion blur, Shear Feathers always give people the feeling of light dancing, watching the flying feathers, any unpleasant mood will vanish, this is the charm of feathers. Here we will use Photoshop to capture this moving moment, so that we can make the feathers

How to develop a Java Open source Framework-----JVN Framework implementation file upload and method encapsulation (vi) Starling strength explanation

PrefaceOneBloggers are teaching you how to develop a Java EE Framework (JVN framework) with a full development video on the blog, and each blog post is a knowledge point to help you understand the framework:Blog home:http://www.cnblogs.com/everxs/This content video and source code :http://pan.baidu.com/s/1pJsoGDd1, why use the Java framework, and what benefits the framework can bring. 2, to help you understand the principles of the framework.3, how the framework is implemented. 4, how to develop

Starling performance Optimization "Turn"

In the process of project development, summed up the Starling performance optimization scheme:1. Do not frequently read the width height of the display object: the GetBounds () method of the display object is called when the wide-height property is called, and the method iterates through all the child objects of the object and recalculates the width height. When using the wide-height attribute frequently, it is best to save the width to the variable i

Simple production of beautiful feathers with PS-PS tutorial

In this tutorial, I would like to introduce to my friends who use PS to make beautiful feather effects. the feather effects produced by the tutorial are very beautiful, and the method is very simple. I recommend it to my feet home, if you like it, come and learn it. today, I will introduce you to the simple method of creating beautiful feathers by using PS. the feathers produced by the tutorial are very bea

AndroidStudio Security Management signature file keystroe and signature password (Starling brother)

AndroidStudio Security Management signature file keystroe and signature password (Starling brother)When we use AndroidStudio to sign the release apk, The keystore of the signature file is usually put in the project, and the password is written in build. in gradle, The keystore and password are uploaded to the Git repository along with the code, which is often insecure because it is obtained by people. This is to modify the build. gradle signature con

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